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Editor's Note: Blood's opinions in
this article do not reflect the opinions of
PCShooter.com or it's other staff members
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Weekly
Rant
September 5, 2001
By: Blood
If
you’ve ever read any of my work, you know
I have a deep inner hatred of Quake, and
Quake-like games. "What?" you may
ask, "how can you hate these types of
games and run a Shooter web
site?" Well, "it’s
easy," I would say in reply, "Luckee
and Frag-girlie run the Shooter web site, I
just write an occasional review and the
weekly rant."
Actually
I have thought long and hard and have come
to the conclusion that I am old. Don’t get
me wrong, I’m not that old, I haven’t
quite reached that age where it’s
acceptable to wear wingtips and black socks
with shorts and a Hawaiian shirt. I
haven’t quite gotten to that ripe old age
when I can take plaid dress pants and make
them into cutoffs, or driving those really
big cars 20MPH everywhere I go. Nonetheless
I am old.
I
think back to the good old days when the
speediest computer on the planet was the
good old Commodore 64. This was one fine
computing machine. As we all know, the
processor had the computing power of a
Frito, and was loaded up with software with
speeds rivaling continental drift. The
high tech graphics were rendered with pixels
the size of small cantaloupes, but still
this machine was a wonder to behold.
Looking
past all the small flaws the machine had, I
remember one thing that really stuck out
about the games. The games in this era
weren’t too terribly advanced, but the
story lines, and the game concepts were
unrivaled. This was the era of the pimply
faced, greasy haired computer nerd (who
tried, but failed to get away with several
styles old people still use today). On
theses old machines anyone with a little
programming knowledge could sit down and
write a decent computer game. The result was
a market filled with amazing games.
I
remember one game called Mail
Order Monsters. Basically you
start with some cash, buy a monster, then
customize the monster with weapons. You take
the weapons, donate them to a government
program to get guns off the street, and then
collect your $50. After your monster is
ready you fight other monsters, if you win
the fight (but you won’t since you sold
off your guns), you get more cash and can
add more items to your monster. This was an
era where thousands of games came and went
every day. The Ultima
Series was born along with several other
excellent games.
With
all these people having fun the CDC (Center
for Disease Control) decided this was an
epidemic and invented what’s known today
as boring games, or Quake. The years between
the late 80's and the early 90's a
disturbing trend started to happen.
Computers got faster, upgrading from a
Frito, to a Pop Tart, then eventually to the
8088 and graphics also got better.
Soon games required teams of people to make
them and the era of the lone programmer
ended. With the death of the lone programmer
came the death of creativity and fun.
I
feel like sitting in a rocking chair and
talking about the good old days, but it
seems now days we’ve sacrificed fun and
gameplay for awesome graphics. Instead of
taking an idea and building an incredible
game around it. We’ve taken some graphics
and tried to showcase them.
So
why do I hate Quake? All graphics and no
game. Think back... would the same story and
gameplay have been as fun without the
graphics? I wonder if I could get a good
deal on a Commodore 64 off EBay?