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AOpen AOW-224


 

By: Luckee

Company: AOpen

Date June 28, 2001

 

 

aow224-s.bmp (70278 bytes)

 

 

In the world of gaming networking, it is almost paramount to have a switch running in the background of your network. Instead of your standard cheepie hub, this will create a lag free environment. This is the especially crucial if you plan to have a LAN party, where you have multiple computers accessing the server and where lag-less sections is a must.

You must be wondering what the difference is between a switch and a standard hub, right? Here is an explanation: Switches move data between network nodes without congestion. Each node attached to a switch has an open 10- or 100-Mbs channel. By contrast, hubs share a single channel among all ports using Ethernet's contention scheme. A hub works fine until net traffic picks up or the amount of users increases to 16 clients or more.  Applications that stream data raise the contention activity in hubs. The LAN doesn't choke because of throughput limitations; it chokes because of contention for access. Adding a switch eliminates contention thus making for a low ping gaming environment.

Today we are taking a look the AOW-224 in yet another line of quality and affordable products from AOpen. Over the last year many companies have jumped on the SOHO technology bandwagon to find it is a tough race in comparing who has the best switch for your money.  Let’s see if the AOW-224 has the makings of being one of the best on the market today. 

Switching Technology

Switching is a cost-effective way of increasing the total network capacity available to users on a local area network. A switch increases capacity and decreases network loading by dividing a local area network into different segments, which won’t compete with each other for network transmission capacity. The switch acts as a high-speed selective bridge between the individual segments. Without interfering with any other segments, it automatically forwards traffic that needs to go from one segment to another. By doing this, the total network capacity is multiplied, while still maintaining the same network.

For Fast Ethernet networks, a switch is an effective way of eliminating problems of chaining hubs beyond the “two-repeater limit.” A switch can be used to split parts of the network into different collision domains, making it possible to expand your Fast Ethernet network beyond the 205-meter network diameter limit for 100BASE-TX networks. Switches are also ideal for bridging between the existing 10Mbps networks and the new 100Mbps networks.  Today switches are an ideal solution to most kinds of local area network congestion problems.

Key Features
  • 24 ports NWay 10M/100M auto-detect Ethernet/Fast Ethernet SWITCH

  • Full/Half duplex for each port

  • Operating at maximum packet filtering and forwarding rate

  • Supports for store-and-forward of packet switching

  • Supports an Extra MDI-II connector for easy expansion

  • 1.5 Mbytes buffer memory for AOW-224

  • Address table up to 24K MAC address entries for AOW-224

Specifications
  • Standard:
    - IEEE 802.3 10BASE-T Ethernet
    - IEEE 802.3u 100BASE-TX Fast Ethernet
    - ANSI/IEEE 802.3u NWay auto-negotiation

  • Topology:
    - Star

  • Network Media:
    - 10BASE-T: UTP Cat. 3,4,5 (100m)
    - 10BASE-T/100BASE-TX: EIA/TIA-568 100-ohm screened twisted-pair (STP) (100m)
    - 100BASE-TX: UTP Cat.5 (100m)

  • Filtering Address Table:
    - AOW-224: 24K MAC address entries per device
    Packet Filtering Rates:
    - 10BASE-T: 14,880 pps per port (half-duplex)
    - 100BASE-TX, 100BASE-FX: 148,800 pps per port (half-duplex)

  • MAC Address Learning:
    - Automatic update

  • RAM Buffer:
    - AOW-224: 1.5MB per device
    Network Data Transfer Rate:
    - ETHERNET: 10Mbps (Half Duplex), 20Mbps (Full Duplex)
    - FAST ETHERNET: 100Mbps (Half Duplex), 200Mbps (Full Duplex)

  • Protocol:
    - CSMA/CD

  • LED Report:
    - Power, 10/100M Link/Activity, Collision/Full-Duplex

  • Transmission Method:
    - Store-and-Forward

  • Packet Forwarding Rates:
    - 10BASE-T: 14,880 pps per port (half-duplex)
    - 100BASE-TX/100BASE-FX: 148,800 pps per port (half-duplex)

  • Number of ports:
    - AOW-216: 10/100Mbps NWay port x 16
    - AOW-224: 10/100Mbps NWay port x 24

  • Number of MDI-II Uplink Port:
    - MDI-II Uplink Port X 1

  • Power Supply:
    - Internal universal power adapter

  • Temperature:
    - Operating : 0 -- 40°C
    - Storage : 20 -- 70°C

  • Humidity:
    - Operating : 10% -- 90% RH
    - Storage : 5% -- 90% RH

  • Dimensions:
    - 440 x 200 x 44 mm

  • Emission:
    - FCC Class 1
    - CE Mark
    - VCCI-I   

 

Installation and Testing 

Installation was a synch, it was pretty straight forward. I took it out of the box and plugged it in. I located the uplink and plugged in the network’s internet connection.  This was pretty fun to say the least, as I was hooking it up to three computers.

I decided to test the AOW-224 switch by hooking it up to a network that had a connection speed upward of a T3 line. Then I started a few game servers to see how this would handle multiple connections and the lag factor. I started a Firearms server and a Quake 3 Team Arena server.  I played for about an hour on the Quake server, which had 32 people in it, and an average ping time of 85-90. Everything went fine, with little or no lag on this server. Next I jumped on the other server running Firearms that had about 24 people in it with an average ping time around the same 80-95. The outcome was the same as the other server, pretty smooth play.

The second test was to see how it could transfer files over our VPN network with this switch versus your standard hub. We had backed up about 3 gigs of data on our main server and decided to transfer it to a smaller server. With a hub we could transfer the data around 600k / second, with the AOW-224 we could transfer that same data at about 1 Meg + / second.

Conclusion

We have been very impressed with the AOW-224.  AOpen has proven once again that they have what it takes to compete with the best. If you’re in the business of home networking or running game servers, you must have the right equipment in order to limit the amount of lag that would be evident if you were networking with a hub.  And if you’re in the market to buy a switch then this is the switch for you.

 

 

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