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Desert Crisis


 

We sat down for a chat with "LPlasma" from the Desert Crisis Development Team and talked about Desert Crisis, a mod for Half-Life.

 

What is your responsibility on the Desert Crisis development team?

I'm the head of the team, and I also model the characters, animate the characters and view weapons, make textures, map and a few other things here and there.

 

Can you tell us a little about this mod?

Desert Crisis is a mod set in the near future, so there is a mix of modern weaponry (such as Desert Eagles and MP5's) and futuristic weapons (such as laser sniper rifles and plasma cannons). Desert Crisis features a modular objective system which gives the mappers _TOTAL_ freedom. They can link objectives as well, so you could, for example, shoot the VIP and take his briefcase. It is totally up to the mapper, they can even specify if they want rounds or not. The objective system also works with Half-Life's trigger system, so events can be triggered by the objectives. For example, you could capture the flag, and buildings could explode, it is totally up to the mapper.

The mod also features a character selection system similar to old-school paper RPGs. You choose your body-type, weapons, and perks (such as extra adrenaline, night-vision and so on). This way, your character is a reflection of your playing style. Also, not only can you customize how your character is equipped, but how he LOOKS as well. DC features a unique character customization system wherein you can pick skin color, accessories (hats, hair, glasses, etc.). There are literally THOUSANDS of possible combinations. This mod will be one of the first games where u can recognize someone by how they look, not just the name at the bottom of the screen.  

Desert Crisis is a pulse-pounding over-the-top war simulation. The focus is on having a great time, using some of the coolest weapons to do it. We are not striving to be realistic, as we believe this simply limits what we can do with the modification.

 

What are some objectives when playing this mod?

Some examples are 'sequential capture points', where you have to capture a series of points in order while one team defends, another one is a 'push map' where two teams fight over a series of points trying to 'push' to the other team's side, another one is one team must bomb a truck then break into a museum and extract a weapon, this even includes a 'pre-raid' the night before to attempt to disable security. That's just a few of the many objectives you will see.

 

What are the primary weapons?  Which weapon do you feel is the best weapon?

There is the mp5/10, the m3 super 90t, the hk 33ka2, the mp5k akimbo (single is a sidearm choice), Remington 1100 akimbo (single is a sidearm choice), the EM Sniper Rifle, the plasma cannon, the vulcan chain gun, the flame thrower, the rail gun (not q2/3 style, but more of an 'eraser style' one), the m79 grenade launcher, and the pulse rifle. Those are just the primary weapons though. My personal favorite is the shotgun, there really is nothing like anti-grav jumping right in front of someone and blowing their entire upper torso off with a shotgun. :D Quite fun. Though it's a personal preference, all the guns can hold their own rather equally.  


What tools did you use to create such beautiful detailed levels?

Worldcraft for the maps, Photoshop for the textures.


Where did you get your influence from for this mod?

I don't think I could really name any one place, so I'll just say action and sci-fi movies/books/things in general.

 

How is the anti-camper code going to be implemented?

A point is placed with a radius and a time limit in it. If someone is within that radius for that amount of time, their head turns into a chicken, they squak (sp?) like mad, and they lose all their weapons. If they are STILL there for twice that time limit (AFK people mostly) they will quite simply just explode into pieces. No one likes waiting for AFK people, ESPECIALLY if the map has rounds (which really isn't often).

 

What type of new player animations are you working on?

A complete and utter buttload. Tons of weapon animations, pain animations, special moves, etc.

 

Explain a little more about the detachable limbs feature.

If someone is killed they can lose their left arm, right arm, head, entire upper torso or legs. Quite simple, effective and fun.  



Have you modified the Half-Life code to get better graphics?

Only by allowing more sub-model configurations to allow our head alone to have over 80,000 possible combinations instead of the normal 255 limit.

 

Have you been able to modify the net code so that more than 32 people can play on one server? 

No we haven't , and I'm not even sure if that's possible.    

 

Last, but not least, can you tell us when this mod will be out and about what percent complete it is?

It'll be out when you scrub a muffin and turn a monkey upside down and drag it all around. AKA No comment. Judge for yourself. :D

 

Thanks for your time.  We're looking forward to playing. 

 

You can check out the official Desert Crisis website here.

 


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