|
Luckee:
What are you working on currently?
Donny:
The project I am working on right now is
Transam, but we are showing NHRA 2 here at
Comdex, a game that we just released and put
in the stores this week.
Luckee:
Is it doing well?
Donny:
Yes, it is doing good our numbers are
looking really good.
Luckee
Is this title pretty much for the racing
fans and the Nascar fans?
Donny:
Yes, exactly.
Luckee:
It’s also for people who didn’t know
they were racing fans until they get a hold
of this game with a force-feedback steering
wheel. This game would make any kid’s
Christmas morning. It is awesome. How did
you come up with the idea to have the
realism with the shaking like you are really
in the car.
Donny:
To give you the inside scoop, it was
actually an accident. We were testing a
force-feedback on some earlier code. We fed
it straight in and started working and found
out we could do some optimization and get it
stabilized enough to pull it into the
product. We feel it was a free bonus for
sure. We acquired Tantrum last year with
NHRA 1 but it doesn’t support feedback. It
is like the game just comes alive with that.
You feel the shake. We pulled in guys like
Ron Caps who is a real world champion drag
racer. He thought it was really cool and had
a blast with it.
Luckee:
The realism is incredible just looking at
it. How did you incorporate force-feedback
into the game code? You made that blend
together where the force-feedback mixed with
the game code gives you the shaking and
really makes you feel as though you are
sitting in that seat. Are you saying that is
due to the both the artists and the code?
Donny:
That’s right. We had a lot of physics that
we rewrote for. We have two full-time
physics engineers in our company that
rewrote a lot of the code to make it stable.
Then they tied in the force-feedback so that
you are really jerky when you are on the
line or being staged. When your engine
tightens up and you’re running down the
strip, the force-feedback vibrates and gets
tighter, you can feel the car more forward.
We tried to add a lot of sensitivity to make
it as real world as we could. In addition to
the two full-time physicists we have on
staff, there are consultants that come in
and help us.
Luckee:
This game is out now, just in time for
Christmas?
Donny:
Yes it is hitting the stores right now.
Luckee:
If I was a store, I would demo this for sure
because I know that would make it so a lot
of kids would want to buy this game.
There’s a pretty good relationship with
Microsoft on this one because it kind of
goes hand in hand with one of their products
and you’ll both benefit from its success.
Donny:
Absolutely. We got a lot of cooperation in
the developers’ programs with Intel and
they helped us out tremendously and
Microsoft did as well. A lot of the
distributors for force-feedback wheels and
joysticks came along to help us out. So this
will really benefit everyone.
Luckee:
Is it just sit down and race one
straight-away or is there a career mode
option?
Donny:
That is something I think is fun about the
game. You can just jump in the car and race
or you could launch an entire career. You
can race every single track that is in the
current NHRA season. You can go to funny
car, top fueler, and there are real world
teams in there as well.
Luckee:
There are also real world drivers and
options for the cars? Are there real world
cars you can choose from?
Donny:
Absolutely, you can even do burnouts and it
is different depending on who you race
against. If you race against somebody like
John Force, that guy is tough to beat. He
has won, I don’t know how many
championships in a row, but you’ll race
someone else and the AI picks up who it is
and makes them harder or easier to compete
against.
Luckee:
Was it hard to incorporate AI into this
game?
Donny:
It really was. We had to work with existing
code, learn what they were doing in the
past, and add our new stuff on top of it. So
our guys really worked around the clock to
get this ready.
Luckee:
Are you thinking in the future about having
a multiplayer aspect to the game?
Donny:
Yes. We are actually in beta right now for
our network version. So you can go online,
use the java applet to access the game over
the Internet anywhere in the world, anytime
you want, and you can play anyone you want.
Luckee:
Do you expect something like that to be out
by Christmas or not until 2001?
Donny:
We are in testing with it right now, trying
to get it ready in time for Christmas. But I
don’t want to give any hard set dates
right now.
Luckee:
All the racing fans won’t be able to wait
to demo this game. It really looks like a
winner. Does this have support for an EAX
live soundcard? If I had a digital system
could I really hear the burnout in the
background, the mufflers and the crowd
beside me?
Donny:
Yes, I believe it does. I was not the
producer on this project, but I’m pretty
sure it does. I’ve heard it with sound
woofers and stuff like that and it sounds
really fat.
Luckee
There is a lot of realism, I can see the
guy’s head shaking around in the car….
Wow. Thanks a lot for your time.
|