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PCShooter:
Many say that
the first person shooter genre is evolving into a more mix of
genres. Do you think this is a fair assumption?
Name:
Ken Levine
Company:
Irrational Games
Co-Founder/
Executive producer/ Freedom Force
<Ken
L>
I'd like to think so.
There's always that point when you're playing an FPS when you sort of
realize, "Hey, it looks cool, it feels cool, but really, I'm just
shooting people and the interactivity is pretty durn low." That's a
yucky moment and generally time for Levine to start the un-install
process. There's been a little progress, with No One
Lives Forever and Deus Ex and what we
tried to do with Shock 2. However, I wonder if the world wants that.
What's still selling well? Unreal Tournament. A great game, no doubt (I'm
going to personally bill the Epic guys for the time lost at the Irrational
office playing it), but it makes no claims beyond being a top FPS.
Name: Kenn
Hoekstra
Company:
Raven Software
Project
Administrator/
Star Trek Voyager: Elite Force
<Kenn
H>Yes, I'd
say that's a fair assumption. First
person shooters started as "kill
everything that moves" and "find the key and open the door"
and they've evolved into much more than that
now. If you define genres as
science-fiction, fantasy and real world, for
example, first person shooters have explored
and continue to explore these venues.
If you define genres as role-playing,
action and adventure (etc.), first person shooters are moving
in
those directions as well. In this day and age, "first person shooter" is
a term that describes a game's viewpoint or camera
position more than it describes the game
itself. That said, first
person shooters are definitely evolving into
genre benders.
Name:
Michael
Chang Gummelt
Company:
Raven Software
Programmer/
Writer/ Star Trek Voyager: Elite Force
<Mike
G>
Yes I think the FPS is diverging into
sub- genres, not every FPS is a Doom clone anymore. You have RPG-style FPS games like Deus Ex, you have more
adventure-oriented FPS games out there, third person games (I consider them
a child of FPS games), multiplayer-only FPS games and single-player only FPS
games. I think this shows that FPS games have matured to the point where
players want to see something new and different in the genre and FPS
creation has become common enough that developers can add more to the
standard FPS experience.
Name: Herb Flower
Company:
Rewolf
Software
President,
Lead Designer/ Gunman Chronicles
<Herb
F>
Developers
are always trying new approaches, which is good, since that's
the
only way anything can evolve. Of
course it would still be possible to release
tons of FPS games without mixing genres so long as
they're entertaining
the player with imaginative situations, creatures and storyline.
That's the whole point, of course-- to entertain.
Name: Warren Spector
Company:
Ion
Storm
Game
Designer/ Deus Ex
<Warren
S>
I don't
know that I want to speak for all developers, everywhere, but
as far as I'm concerned,
mixing genres is the way to go. Forcing players to
play the way you want them to seems like yesterday's news, design-wise.
The
goal in games like Thief and
Deus Ex is to give players more control over their
fates than that. To do that, you need to offer more options than find-big-gun-pull-trigger.
Once you do that -- start introducing object
interaction
and character interaction and so on -- you're looking as much like
an adventure game or a roleplaying game as you are like a shooter. Instant
mixed-genre gaming! Seems inevitable to me. Other developers would probably
give you a different answer.
Name:
Jon
Gwyn
Company:
Shiny
Entertainment
Character
Modeler/ Sacrifice
<Jon
G>
The
days of putting together a game that is focused on one genre are nearing
an end I think.
There is only so much you can do to something like a shooter
before you have exhausted any original game play.
Games like half-life proved that by
adding some real solid storytelling and adventure elements
you can create a much
more entertaining and satisfying experience
for
gamers. There are so many
options available to people buying games these
days that unless you strive to create something new, only the big guys
will survive.
Name:
Tim
Williams
Company:
Planet Moon
Senior
Producer / Giants: Citizen Kabuto
<Tim
W> I
think it's a side effect from wanting more out of software. At
some point
exploding heads become mundane. People just want to do more.
The
first person genre had to evolve. If it doesn't it's going to
be like adventure games. A genre of games that refused to
evolve. Now every year people are pronouncing the genre DEAD.
Name:
Chacko Sonny
Company:
Savage Entertainment
CFO/3D
Artist / Battlesuit MK1
<Chacko
S>
all
genres are blending right now. There are adventure games which
are taking on aspects of fighting games (Shenmue), and action
games which are taking on elements of strategy games (Battlezone,
Ground Control, etc.). First person shooters were among
the first to benefit from this convergence, mostly because so
many run-n-shoot
games had been created so quickly. People were looking to do
something more than run, open door, shoot, jump, open door,
shoot. At this point, 3D game development is more about
delivering a complete experience. Great new games like Deus
Ex, Rune, and FAKK2 may be loosely
categorized as First Person Shooters, but they each rely on
more than traditional FPS gaming devices to deliver a fun
gameplay experience. That said, that doesn't mean that the
"pure" FPS genre is dead. Quake, Unreal, and even
upstarts like Serious Sam continue to refine the furious
gameplay that started way back when.
Name:
No One Lives
Forever Team
Company:
Monolith Productions
No
One Live Forever
<NOLF
Team> Yes,
we'd agree on that to a certain extent. We feel that most
players want
to do something more than shoot things. We expect more
developers to give players different goals, objectives and
methods of accomplishing these goals and objectives to keep
their game from becoming stale. Variety is the spice of life.
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