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PCShooter:
What
is the future of multiplayer gaming?
Name:
Ken Veale
Company:
RayLogic
President/ Game Designer/ Dark Ore
<Ken
V> I,
and only I, am able to see the real future of
multiplayer gaming. Unfortunately, you must
have G3 clearance before I can share that information
with you. At risk on my life though, I can offer
that maybe we might see the 'thin client' model
of gaming becoming the norm, as faster connections
to the internet become standard. Just click on
a web page and within seconds a fullscreen, hardware-accelerated
game is ready to play. (i'm not talking solitaire
here). no fuss, no muss, no download and install,
no trip to the store. the actual game code remains
on an anonymous server somewhere (happly charging
your credit card every hour).
PCShooter:
Where
do you see the gaming industry heading?
<Ken
V>
I see games becoming super realistic, with physics
catching up to graphics. Ironically, at the same
time, I see players becoming more easily bored
with games, causing a resurgence of emphasis on
game design.
PCShooter:
What
is the future of multiplayer gaming?
Name:
Ken Levine
Company:
Irrational Games
Co-Founder/
Executive producer/ Freedom Force
<Ken
L>
That's a pretty
broad question. The Mod community is super important
to this.
The whole Half-Life/Firearms/TFC etc. community
clearly attests to this.
We've
bought into the mod model pretty heavily and Mods
will be a key part
of all future Irrational PC products.
PCShooter:
What are you currently working on?
Two
games, Freedom Force, a superhero tactical RPG
for the PC with neat-o destructible environments
and, of course, superheroes (plus the ability
to make your own heroes,
levels, etc.) and The Lost, a next-gen survival
horror game
for the PS2 that will re-define the genre. Or
at least my mom thinks so.
They rock, but don't take my word for it. Next
year you can spend 49.95 MSRP
to prove I'm a liar. (disclaimer: I have no idea
what the actual price of
the game is going to be, so tell my publisher
not to sue me).
PCShooter: What
is the future of multiplayer gaming?
Name:
Kenn Hoekstra
Company:
Raven Software
Project
Administrator/
Star Trek Voyager: Elite Force
<Kenn
H>
Bigger
and better. It's
a wired world that we live in and Internet speed
and technology is improving
daily. Soon, every Internet connection will be fully
digital and
work with blazing speed.
The 56k modem will go the way of
the dinosaur and the
multiplayer-only games of today will pave the
way for the bigger
and better multiplayer online games of tomorrow.
I honestly don't
see this genre going away anytime soon...especially
with the growing popularity
of deathmatch and team games and massively multiplayer
games like EverCrack.
=)
Name:
Herb
Flower
Company:
Rewolf
Software
President,
Lead Designer/ Gunman Chronicles
<Herb
F>
The
future is...crowded.
It seems that there will be 50 massive
multiplayer games soon. Then you've got the less massive, more intense TF2
type games... and 
mods for those such as Counter Strike for
Half-Life.
There will be a whole
lot of choice.
Hopefully enough people
jump online and fill them up-- a massive multiplayer
game with 50 people
playing would be...lonely.
They sure are addicting though!
Name:
Warren Spector
Company:
Ion
Storm
Game
Designer/ Deus Ex
<Warren
S>
Heck
if I know! It'd surprise me if you didn't see
more co-op stuff, with
small groups participating in what were, until
recently, exclusively single-player
type
experiences. I hope we see more compelling (or,
at least,
more
varied) game styles than just the traditional
shooters we've seen so far.
I mean, capture the flag is more interesting than
straight deathmatch and
there are some interesting variants showing up
in multiplayer games but
it's
still all about adrenalin-inducing, heart-pumping,
blood-spurting action.
I have nothing against that kind of stuff but,
man, I wish there was more
variety.
PCShooter:
What made you change from Deus Ex a single player
game to Deus Ex a mutiplayer
game?
<Warren
S> Nothing
MADE us change. Some early tests showed that a
multiplayer game
based on some of DX's core design decisions would
play and feel different
than anything else out there -- and it promised
to be a lot of fun.
We had some development
resources
available to work on the multiplayer
version
while some other team members did early pre production
work on DX2. Multiplayer
is clearly part of everyone's future and we had
the opportunity
to
develop some in-house expertise we didn't have.
Throw those factors together
and the decision to do a DX multiplayer patch
wasn't tough.
PCShooter:
What
is the future of multiplayer gaming?
Name:
Jon
Gwyn
Company:
Shiny
Entertainment
Character
Modeler/ Sacrifice
<Jon
G>
I
would suppose that the online community will become
more and more focused on
clubs and clans and other groups that come together to play. I believe you
will see a lot more tournaments and squad based
games that can create a loyal
online fan base that will continue to support
the games from initial release
to subsequent expansions and sequels. Dedicated
servers set up by the
publisher also seems to be
the
next wave after
the
continued success of systems
like Blizzards Battlenet. Lastly, its obvious
by now that the persistent
online games coming out are going to be sucking
in huge amounts of
people and their cash, so I would expect there
is no end in site to the amount
of these types of games that will be appearing
soon.
Name:
Tim Williams
Company:
Planet Moon
Senior
Producer / Giants: Citizen Kabuto
<Tim
W>
I
will tell you after I play Fantasy Star Online.
I am interested in how you make
a patchless massively multiplayer experience.
:)
Name:
Chacko Sonny
Company:
Savage Entertainment
CFO/3D
Artist / Battlesuit MK1
<CS>
Whoa. That's a wide open question. Not to
go off on too many tangents, I'd say the biggest
trends we'll see going forward are: a) massively
multiplayer gaming, b) persistent universes, and
c) multiplayer gaming hitting the mainstream via
consoles. I don't think anyone who plays
PC games right now doubts the first two. There
are so
many great MMP games in development
right now, there's little doubt that at least
one of them will hit. Who isn't waiting for the
Star Wars MMPORPG? We're seeing evidence of the
last trend right now with the DreamCast games
like NFL 2K1. Once you have Mom, Dad, and Junior
in the living room, playing another Mom, Dad and
Junior across the country, then we'll start to
see some real numbers for multiplayer gaming.
Name:
No
One Lives Forever Team
Company:
Monolith Productions
No
One Live Forever
<NOLF
Team>
The
number of players participating in multiplayer
gaming has certainly increased over the years
and will undoubtedly continue to increase. This
will pave the way for more multiplayer only focused
games. However, we also believe that there will
always be a large percentage of the population
that simply feels too intimidated to participate
in a multiplayer experience. Joining a game of
Quake or Everquest is not a simple and painless
process! It is difficult and often embarrassing
for new
users. As multiplayer gaming becomes less intimidating,
this barrier to entry will decline, but this will
take some time and may always remain to a certain
extent. In addition, there are games that simply
don't fit the multiplayer mode, including games
that focus more on story and creating a cinematic
experience for the player. Singleplayer
and multiplayer gaming will likely always exist
side by side, each appealing to a slightly different
type of gamer with plenty of overlap as well.
Name:
Michael
Chang Gummelt
Company:
Raven Software
Programmer/
Writer/ Star Trek Voyager: Elite Force
<Mike
G> I
think it will continue to grow, but I honestly
don't know what the cap is on
the size of that market.
Until computers and high bandwidth access
become much more
common, I don't think the multiplayer market will
grow by any great
leaps and bounds beyond its current level.
I think there's a lot of
redundancy of clients between
the different multiplayer online games-the same
guy might be playing Tribes, Unreal Tournament,
EverQuest and Ultima
Online.
So, for the immediate future, I see a lot
of competition for a
limited number of dedicated online players.
Name:
Keith Fuller
Company:
Raven Software
Programmer/
Soldier Of Fortune Gold Edition
<Keith
F>
Heh.
Wish I knew. I think people will continue to enjoy
team- and goal-oriented games, perhaps more so
than the traditional "deathmatch" gameplay,
as we've seen with the popularity of recent releases.
PCShooter:
Were you pleased with the success of soldier of
fortune?
<Keith
F>
I,
personally, am very, very pleased with the success
of SOF. Considering that something like 90% of
all games made in a given year fail to even make
back their development costs, I feel incredibly
fortunate to have worked on a project that has
resulted in such note worthy acceptance by the
gaming public.
PCShooter:
What
is the future of multiplayer gaming?
Name:
Dan
Kramer
Company:
Raven Software
Assistant
Lead Programmer/
Soldier Of Fortune Gold Edition
<Dan
K>
Well,
one thing for sure, it's here to stay. I certainly
don't think it spells the demise of single-player
games by any means. But, with more and more people
getting hooked up to the 'net each day with faster
and faster connections, multiplayer gaming is
and will continue to be a fertile playground for
game development. I'd predict that due to its
popularity, persistant-world gaming will spread
its tendrils far beyond the realm of just role-playing
games. I could certainly see persistent-world
real-time strategys, traditional strategy/war
games, shooters, and even sports games as things
that'll be coming down the pike in the not-so-distant
future. Are you pleased with SoF's success?
PCShooter:
What
is next for Soldier of Fortune?
<Dan
K>
Both
the critical and financial success of SoF are
supremely gratifying. No plans have been announced
for any more Sof games, but if I were a gambling
man, I'd wager you haven't seen the last of John
Mullins.
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