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Gunman 


 

This morning when I got up I started rooting around in some of the items I needed to get done and realized I had this great Gunman interview I had overlooked and never posted. Unfortunately the review is about a month old and was done a few weeks prior to the release of the game. The material in the interview is still great for those who have played the game and especially for those who are thinking about picking up a copy. for these reasons I decided to go ahead and post the interview.


PCShooter: What is your primary goal or objective at Rewolf with the
creation of Gunman? More specifically what is going to make Gunman stand out and be different from other first person shooters already on the market?


Dev Team: Our goal was to make a game with a lot of variety and action.
We've made weapons that can be customized in countless ways, created quite a few very different environments to explore, and populated the game with everything from robots to aliens, humans to dinosaurs. All of it is tied together with a fun storyline -- I think we achieved our goal.


PCShooter: Who came up with the idea for the game and can you give us the storyline? Who will be the main character in the game?


Dev Team: The game's storyline evolved over time. We knew we wanted a huge variety of stuff in the game, so we worked on finding a way for the
story to include all of it and still make sense. As we built the game we added countless scripted sequences and events to ensure that the player felt that they were a part of the story, rather than simply having it told to them.

You will play the part of Major Archer, one of the "Gunmen" who keep the peace on the frontier. You are one of the few survivors of the battle of Banzure Prime five years earlier. The great gunman General was lost in that battle; eaten by a massive "Xenome" creature. Since that day the strange silicon based xenomes have been spreading from planet to
  planet and more recently, have begun to rapidly develop traits that have helped them to defeat the Gunman. Scientists suggest that the xenomes are being genetically engineered and deliberately placed on the infested planets by an unknown outlaw faction. Your mission begins when a suspicious signal is detected on an uncharted jungle planet.

PCShooter: I noticed in the game FAQ there is mention of 70 levels. This is obviously a huge game how many hours of play time will the game offer?

Dev Team: Sometimes I'm surprised how fast people are able to finish it, compared to the average play-testers we had been using at Valve. I think people are averaging 15-20 hours. We intentionally sped up the game-play by minimizing the kinds of puzzles that take hours to solve and aren’t really that much fun anyhow (no teleporter puzzles etc). Our goal has always been to entertain the player constantly.



PCShooter: Do you know if there is a new engine in the works that will push the capabilities of the Generation V video cards such as the Geforce 2 or the other 64 MEG cards?

Dev Team: You'd be surprised how little time I had to wander around and spy on the stuff Valve is doing. I imagine it has to be awesome, since they're all working so hard, but I couldn’t blab about it even if I did know a lot.

PCShooter: Did Gunman start as a Half Life Mod then evolve into a stand alone game?

Dev Team: Yes. Though we hoped it would turn out this way since the very beginning.

PCShooter: What sort of weapons can I expect to find in the game? I noticed there are a few weapons on your web page. I also saw there are several configurations for each weapon. Can you explain how this
works?

Dev Team: Each of the weapons has the ability to be customized or configured to meet the situation at hand. The M.U.L.E. (Multiple Unit Launch Engine) is the most versitile rocket launcher in any game EVER. Imagine being able to choose from firing when you pull the trigger, or when you are locked on to an enemy. Setting the flightpath to "guided", "homing" or "spiral" which fires two rockets at once. You can then adjust the warhead to explode on "impact", "proximity", "timed" which acts like a grenade, and "when triggered" which acts like a trip-mine. You also can choose between normal explosives and cluster bombs as the payload. Other guns can be customized in different ways, and you can also find upgrades to add new abilities to certain weapons.

PCShooter: With 70 levels 1200 sound effects, 30 monsters, 19 megabytes of original textures, 8 configurable weapons, drivable vehicles, ect this game has to be huge! How long has this game been in the works? How much hard drive space should I clear up so I can install Gunman, what will the system requirements be?

Dev Team: It took us over two years to put Gunman together. The system requirements are slightly higher than the original Half-Life, but the good thing is that despite all the new stuff, the game runs smoothly and looks great on computers that may not be state-of-the-art.

PCShooter: Reading in the FAQ for Gunman I got the impression that the multiplayer
aspect of Gunman may be rather basic. Will Gunman be using the Half
Life netcode? What kind of multiplayer game options can I expect from
Gunman?

Dev Team: Gunman uses some of the new netcode. Many of our weapons are entirely too complex for the fancy new netcode to handle. (Its impossible to use the new prediction code with a homing rocket, for instance)

Multiplayer is indeed basic, but its still a lot of fun with the new weapons. If we can get enough servers (thus interest) we'll work on some team based gameplay in the future.



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