|
Ultima - What is it?
Simply put, Ultima is a series Computer Role-Playing Games, or CRPG.
Based in medieval fantasy, not too unlike the works of Tolkien, but more
closely related to Dungeons&Dragons.
Eighteen year-old Richard Garriott (a.k.a Lord British) wrote Ultima in 1980,
while living at home with his parents in Houston, Texas.
It was this very simple, tile-based graphics adventure that paved the way
of his future, and the future for many Ultima fanatics. After his success with
Ultima 1, Garriott went on to produce the largest Computer Role-Playing series
ever made, Ultima 1-9.
Those who have never been involved in the Ultima series seem to have a hard time
picking up what all the hype is about. Well,
let me tell you what it's about. It's
about anticipating the sequel to come out.
Seeing a mail-order catalog having it advertised, and ordering it only to
find out it's not released yet. Knowing
your buddy who has an IBM PC gets the game first before your Commodore 64
version is released. It's about
coming home from school to find a UPS package with your name on it, opening it
up and.....smelling the fresh packaging. Then
just staring at the colorfully glossy picture on the front of the
package...Okay, I may be getting carried away. I won't even mention getting
grounded from the computer when I would stay up until 1:30am on a school night
playing an Ultima. But the point
is, Ultima is exciting.
After the final chapter was released, it left many Ultima fans, such as myself
dissapointed. Many Ultima fans will
argue that Ultima 9:Ascension had many flaws, and left the series with a rushed
conclusion. For me it was just
dissapointing to see the series end. But there are some Ultima fans that simply won't give up.
Ultima 5:Warriors of Destiny
Ultima V:Warriors of Destiny was released in 1987, first on the Apple II
computer, then later released in 1988 for Commodore 64 and IBM PC.
Being an Atari 8-bit computer user, I was rather dissapointed that there
was no release for that platform, but later realized the technical impossibility
of it. Ultima 5 brought a number of
"firsts" to computer role-playing games.
You were able to carry out complex conversations with NPCs, and they
would follow a daily routine -- going to work in the day, and going to sleep at
night. In fact the game was so
diverse (for the time) that most versions did not include the music. When the
game was released, without a doubt it was the best computer RPG ever made.

Original Ultima 5, Commodore 64
As a sequel Ultima 5 sort of expanded Ultima 4 a step further. In
Ultima 4:Quest of the Avatar, a sort of "hero's" religion was created.
The Eight Virtues: Compassion,
Sacrifice, Valor, Justice, Humility, Honor, Spirituality, Honesty.
In this quest you, The Avatar, would try to better yourself and the land
by following these standards. In
Ultima 5, Lord Blackthorn (the bad guy) opposes these standards and creates his
own laws of virtue, while Lord British is away on a crusade...no wait--maybe
that was Robin Hood. Anyway, Lord
British is lost in the underworld while the tyrant Lord Blackthorn runs things,
with Shadowlords terrorizing people. Okay,
that was brief, but you get the picture. The
story is great, and if you've played the game you realize how in-depth it can
be.
The Ultima classics will forever be treasured by fans of the series.
As today's technologies continue to develop and having seen the visuals
of today's computer graphic cards, playing an old game like Ultima 5 leaves a
lot to be desired. Unfortunately
Origin Systems Incorporated, makers of the Ultima series, have made no indication that they
will enhance the classics. Although
we have seen a couple of collector's edition packages come out.
Origin has announced they will work on online only games, such as the
successor to Ultima Online, Origin Worlds Online, Since these
changes, and since Lord British has left OSI, it is highly unlikely that they
will ever reproduce the classic Ultima series.
Though Ultima may seem lost, PCShooter recently received word that a few
enhancements to other Ultimas that are currently available, such as patches for
enhancing the music and graphics. (More information on these updates can be found
at http://www.fansforultima.com/.)
The Ultima 5 remake caught my eye immediately, as it is my personal favorite
from the series. The project is
titled Lazarus. The
resurrection of Ultima 5 is in the hands of….Who else?
The fans.

The Shadowlords by Tiberius Moongazer (remake)
Ultima 5:Lazarus will be completely redone from the ground up.
The game will be using the up-and-coming
Dungeon
Siege engine for the core program, but the team will be creating their own
graphics, CD-quality orchestral music and expanded dialogue.
Lazarus Interview
I was able to catch up with the project leader, Tiberius
Moongazer, to ask him a few questions about Ultima V Lazarus.
Gush: Can you tell us who you are and what role you play with the Lazarus
project?
Tiberius:
Well, my name is Ian Frazier (known as Tiberius Moongazer in
the Ultima community). I'm a
Computer Graphics/Animation major at Purdue University, and I'm the project
leader of Lazarus. My role on the
team is keep everything moving, make sure all areas of development from music to
modeling look and "feel" cohesive, and to make most of the end-level
design decisions for things like what new features to add and how to improve the
story though side quests and dialogue. I
also do some 3D modeling and dialogue writing for the project.
Gush:
What made you decide to remake the RPG classic Ultima 5?
Tiberius: Well, after I finished playing Ultima IX, I knew that the
series was officially over. Ultima
is my all-time favorite series of games, so I decided to form a team and remake
one of the older ones--to help keep the series alive.
Gush: Why did you decide to remake Ultima 5?
Rather than U1, U2..etc.?
Tiberius: Well, there are three basic reasons:
First, U5 is old enough that its technology is completely obsolete. Ultima VI-IX
are still "playable" with today's computers, but V and those that came
before it are very outdated. Second, no one has ever created any patches or
upgrades for it. Ultimas I, II, III, and IV have all at least been patched, if
not completely remade. Finally, I feel that Ultima V has the greatest potential
for expansion of all the early Ultima games--its story is rich, its characters
are interesting, and its environments are begging to be seen in modern graphics.
We now have the technology to bring to life this gaming classic, and that's what
we're going to do! :)
Gush: Can you briefly tell us about your crew?
Are they all volunteers such as yourself?
Where did they come from?
Tiberius: There are 21 members
(including myself) on Team Lazarus.
They're an incredibly talented group of guys from all walks of life and
located in every part of the globe--I'm very proud to be working with them.
All are volunteers like myself, doing this project for the good of the
Ultima community and for their own personal enjoyment.
I'm sure that some will come and go between now and launch, but for right
now the team is stable and running very well--I'm not planning on
"hiring" any new team members in the immediate future.
Gush: What enhanced features can we expect to see in Ultima 5:Lazarus?
What will make it better than the original U5?
Tiberius: First of all, the obvious
things: graphics and sound.
We're going to have awesome-looking 3D graphics courtesy of the Dungeon
Siege engine, and our music is all CD-quality audio.
All of the original U5 music pieces will be in Lazarus (re-mastered with
a mix of high-quality Roland synths and SoundFonts), plus we will have a ton of
entirely new pieces that should make the game much more fun overall.
Gush: What kind of graphics will we see?
Will it be top-down, 3D, or
some kind of angled isometric view?
Tiberius: The graphics will be 3rd person 3D, and
you can see in the Dungeon Siege screenshots over at
http://www.dungeonsiege.org
. We've not yet decided if we'll use a fixed "isometric" camera or a
free-floating camera yet, though. My
guess is that we'll end up making it fairly customizable.
Gush: Will the game use the original U5 RPG rules? (stats, combat, etc.)
If not, why?
Tiberius:
All stats for monsters, NPCs, weapons, and stats will be
translated directly from the original game.
We may need to tweak a few things when we start beta-testing to get a
good balance of gameplay, but the bulk of the stats will remain unchanged.
Gush: How much of the original game will be converted into the remake?
Will there be anything left out like...ahem...sitting in chairs?
Tiberius: If we can pull it off (and I think we can), ALL of the original
Ultima V features will be present in Lazarus--from sitting in chairs to having
frigates move at different speed depending on which direction the wind is going.
:)
Gush: The original U5, most versions didn't have the music, and the PC sound
effects came from the PC speaker. What
type of music and sound effects can we expect to hear in the remake?
Tiberius:
All music will be CD quality audio, probably in .mp3 format.
All music pieces from the original game will be present in Lazarus
(re-mastered with a combination of Roland synths and SBLive SoundFonts--you can
hear some examples over on our page), and there will be several entirely new
pieces. For instance, a musical
theme for The Oppression is currently in the works by one of the project
composers.
As for sound, most of our generic sound effects will be the pre-made ones that
DS will ship with (arrows whishing by, swords clanging, etc..).
Sounds that are unique to Ultima will probably be created by one of our
musicians (he has experience with such things).
If necessary, I'll "hire" on someone to do sound effects.
Gush: Will there be any user-customizable features, such as character
portraits?
Tiberius: Yes. The player
will be able to completely customize what his/her character looks like, since
all armor/clothes/weapons that he/she puts on his character will be shown
in-game. The player will also be
able to choose his/her character's portrait from 6 possibilities (3 male, 3
female). If possible, we'll also
include an option for players to import their own picture for their character
portraits.
Gush: Can you briefly tell us about the Lazarus team?
Tiberius: There are 21 members (including myself) on Team Lazarus.
They're an incredibly talented group of guys from all walks of life and
located in every part of the globe--I'm very proud to be working with them.
All are volunteers like myself, doing this project for the good of the
Ultima community and for their own personal enjoyment.
I'm sure that some will come and go between now and launch, but for right
now the team is stable and running very well--I'm not planning on
"hiring" any new team members in the immediate future.
Gush: What will the conversations be like?
Will we be typing keywords such as "NAME", "JOB",
etc.?
Tiberius: Conversations will use the tried-and-true Ultima system of
keywords (name, job, etc..) much like the original.
However, you will not type in the keywords, you'll simply click them
onscreen.
Gush: Will there be any voice acting in the game?
Tiberius: No. For one thing, it
would make our download size skyrocket. For
another, do you really want to hear two dozen different characters with
variations of my voice? ;-D
Gush: Will you be still be able to ride horses as in the original?
Tiberius: That's the plan! :)
Gush:
Will there be any movie-like cutscenes?
Tiberius:
Just about everything will use the engine, but there will be a series of still images for the intro and the endgame.

Empath Abbey by Tiberius Moongazer (remake)
Gush:
How large will the world, Britannia, be compared to the
original?
Tiberius:
Britannia will be the same relative size it was in the
original. However,
since our world will be one one scale (unlike in the original,
where the game "zoomed in" for towns and dungeons),
there will be a pretty big distance between the major towns.
This will make alternative modes of transportation
(horses, ships, moongates, and two other things I'm not
willing to name in this interview) much more useful to the
player.
Gush:
Will Dungeon Siege's multiplayer co-op feature be supported?
Can I have my buddy join me in the battle against
Blackthorn and the Shadowlords?
Tiberius: No,
unless something drastic happens in the near future, we won't
be have multiplayer support. It would simply take too much time for us to redesign and
rescript all the game functions to work with multiple players,
not to mention game balance issues.
Gush:
Will there be any NPC characters, besides the usual companions
that can join with the Avatar?
Tiberius: There
were 14 NPCs who could join your party in the original.
Those 14 are definitely still in.
We've not designed any new potential party members yet,
but the possibility is still open.
:)
Gush:
Will there be any new creatures?
Tiberius: Maybe
one or two.
Gush:
Will there be any new weapons/armor/items that were not in the
original game?
Tiberius:
Definitely yes. There will be at least two new "easter egg" weapons
which a player can acquire if he/she is willing to explore.
:)
Gush:
Could you please add some closing comments and any additional
thoughts/information that you may have?
Tiberius: Just
this: As long as
the fans live, so will Ultima. :)
I’d like to thank Tiberius Moongazer
for taking the time to answer these questions.
After visiting the Lazarus homepage, all my
doubts about the success of this project have been eliminated.
The remake will live up to everything that these devoted
Ultima fans promise. The most amazing thing to me is,
that all these people are fans, donating countless hours of
their free time, for what?
For the good of the Ultima community.
We need more people like them in the world.
The game has targeted Fall of 2002 to be the release.
Some of the information here is subject to change.
For additional information regarding Ultima
5:Lazarus, visit the homepage at http://icdweb.cc.purdue.edu/~frazieri/.
There are some pre-rendered screen shots, and also a
trailer movie available.
Fare Thee Well,
Parfla Gush
Note: We were a bit skeptical about posting an interview an
private remake of an old 80's era game (Even one I played, and
loved growing up) until I saw the trailer. For those of you
who are too lazy to actually visit the project page I added a
direct link below to their trailer. The trailer will hopefully
get you excited to visit the project page and support this
project. The trailer shows the contrast in graphics and design
from the original game to what the finished project will look
like. I'm sure you'll be as impressed as I was.
Thanks,
Blood.
Ultima
V Lazurus Flash
Trailer
|