March 2001

Saturday, March 31, 2001

Tribes 2 Review....
Posted by [Luckee] @ 2:06 PM MST Saturday, March 31, 2001 [Comment on news]

The original Tribes was a sleeper hit that turned into a phenomenon. Unlike anything before it, the multiplayer, 360 degree, team play-based game set new standards for what a multiplayer game could and possibly should be. Tribes 2 continues that proud tradition, complete with new vehicles, new modes of play, tons of new maps, a complete terrain/campaign editor, and a comprehensive command mode for armchair generals. Also included is a decent single-player training area for newbies and what is perhaps the best community building interface yet for a game. It needs to be stated that Tribes 2 is a complex game and is really geared toward the hardcore player. Additionally, the system requirements are staggeringly huge. Those with the ultimate system and mad teamplay skills will eat this up, though; it's a triumph of teamwork, dynamic gameplay and some serious strategy. (More @ the Source: dailyradar.com)


Top 10 Ways To Win At A LAN....
Posted by [Luckee] @ 2:36 AM MST Saturday, March 31, 2001 [Comment on news]

Hey, who doesn't love going to a LAN? There isn't anything more gratifying then fragging somebody... and then hearing them screaming obscenities from across the room. Some of us might have some trouble with the "fragging other people" part, though. CitizenC & StoneWolf are here to help - presenting the Top 10 Ways to Guarantee Victory at a LAN! (More @ the Source: 3dactionplanet.com)


Friday, March 30, 2001

Tribes 2 In Stores ....
Posted by [NewsStaff] @ 3:30 PM MST Friday, March 30, 2001 [Comment on news]

Tribes 2 should be in quite a few stores around the nation today. In most places here in utah I saw it for around 49.00 Bucks. FYI Download the patch before you play! You can get that from 3D Files.com More @ the Source: 3dfiles.com)


More Annoying Garbage....
Posted by [Blood] @ 3:20 PM MST Friday, March 30, 2001 [Comment on news]

Ok ok, I promised all would be back to normal about a week ago. So I lied!! I apologize for any inconvience to those of you who frequent our page. The last two weeks we have been plagued by what seems trillions of server problems. We have been down more in the last week than in the previous six months combined. Hopefully we will have those all resolved shortly. Mean while I still have several interesting reviews and such waiting to be posted. Keep your eyes peeled for em. Thanks.


GeForce3 Antialiasing Article ....
Posted by [NewsStaff] @ 10:02 AM MST Friday, March 30, 2001 [Comment on news]

Antialiasing methods are varied in their implementation as to how they eliminate the affects of aliasing. It wasn't too long ago that NVIDIA brought antialiasing to the table with the GeForce and GeForce2. Known as supersampling, this method of antialiasing was straightforward to implement, but required large amounts of memory to operate. With memory bandwidth being a limiting factor, performance at high resolutions with the highest supersampling settings wasn't very good. (More @ the Source: nvnews.net)


Don't Blame The Game!....
Posted by [NewsStaff] @ 9:27 AM MST Friday, March 30, 2001 [Comment on news]

A few days ago, 3DActionPlanet featured an editorial by Hellchick that discusses the effect of violent games on children. It also discussed how it was the responsibility of the parents + retail stores to control the violent games. (More @ the Source: 3dactionplanet.com)


Thursday, March 29, 2001

AOpen 1640 Pro DVD Player....
Posted by [Frag-girlie] @ 10:57 AM MST Thursday, March 29, 2001 [Comment on news]

Our man Blood has posted up a review on AOpen's 1640 Pro DVD Player. Here's a preview:


You can read the whole review here.


Gore Server Testing ....
Posted by [NewsStaff] @ 9:57 AM MST Thursday, March 29, 2001 [Comment on news]

For those who are experiencing level change problems when playing online, where the loading screen comes up but nothing seems to happen, we have isolated it to a server problem and have a test version of 1.27 up and running called 4DRULERS SERVER 1 and 4DRULERS SERVER 2 right now. Try connecting to one of those servers and see if it fixes the problem for you. Let us know by sending email to gorebugs@4drulers.com. Thanks. (Source:4drulers)


Operation Flashpoint Screenshots ....
Posted by [NewsStaff] @ 9:54 AM MST Thursday, March 29, 2001 [Comment on news]

Following the preview they posted yesterday (story),there is a new batch of Operation Flashpoint screenshots on The Adrenaline Vault withnine more views from Op Flashpoint, the upcoming first- and third-personaction/strategy game from Codemasters. (Source:BNEWS)


Tribes 2 Review....
Posted by [Luckee] @ 9:18 AM MST Thursday, March 29, 2001 [Comment on news]

Am I dreaming? Is Tribes 2 finally here to bestow us all with multiplayer goodness? You better believe it! This Starsiege spin-off has returned as one of the most anticipated games of 2001, and with good reason. The original Tribes defined the team-based multiplayer experience for the rest of the gaming community, and paved the way for a multitude of popular games that currently dominate the industry. (More @ the Source: game-guru.net)


Why Did Team Arena Bomb?....
Posted by [Luckee] @ 9:17 AM MST Thursday, March 29, 2001 [Comment on news]

id Software was doing ALL of the development in-house, so the entire Quake III community was anticipating the release of "Team Arena", myself included! (Truth be known, I had been anticipating Team Arena ever since I saw the first rumour appear on PlanetQuake.) After all, with id Software authoring the add-on, it MUST be good, right? It was: Team Arena got rave reviews all over the web. So why did it bomb so bad? (More @ the Source: 3dactionplanet.com)


It's... It's.. Unreal! ... II!....
Posted by [Luckee] @ 9:16 AM MST Thursday, March 29, 2001 [Comment on news]

The original Unreal was the epitome of game developers and graphics-hogs everywhere and, at the time, was the future of 3D. Now, more than two years later, the Unreal mission pack and Unreal Tournament have been released, and Unreal II is well under way! Get the skinny right here. (More @ the Source: 3dactionplanet.com)


Wednesday, March 28, 2001

Have you used an iFeel mouse with a game? ....
Posted by [NewsStaff] @ 10:51 AM MST Wednesday, March 28, 2001 [Comment on news]

YOU KNOW WHO YOU ARE:)))))))) Dr Foxy over @ 3DActionplanet, wants to know. The iFeel mouse is, well, a force feedback mouse that... uh... vibrates in your hand whenever you pass over a button or something in Windows. Has anybody tried it on a game? (More @ the Source: 3dactionplanet.com)


New! PlanetTonyHawk Launches!....
Posted by [NewsStaff] @ 10:31 AM MST Wednesday, March 28, 2001 [Comment on news]

Are your 720s looking more like 360s into the asphalt? Are you walking away from a Tony Hawk session bloodier than an uncooked steak? PlanetTonyHawk, GameSpy's newest site and successor to the awesome THPS site on SportPlanet can help! News, tips, moves, movies, and cheats. Even info on THPS3. (More @ the Source: planettonyhawk.com)


Tribes 2 in Two Days ....
Posted by [NewsStaff] @ 10:01 AM MST Wednesday, March 28, 2001 [Comment on news]

I've seen reports all over the net that the long awaited Tribes 2 will be in the stores by Friday 3/30 :-). That's a good thing because the last FPS game to be released, well, sucked! For those of you who purchased it you know what I mean.....


Hidden & Dangerous 2 First Look....
Posted by [NewsStaff] @ 9:50 AM MST Wednesday, March 28, 2001 [Comment on news]

Back in 1999, several months after the 3D action-strategy Spec Ops, and Real-Time Strategy Commandos: Behind Enemy Lines appeared, the Czechoslovakian company Illusion Softworks published its Hidden & Dangerous. The military sim market was still relatively unpopulated which gave H&D a chance to be a financial success in spite of its flaws and bugs. In the meantime, the market got crowded with similar games, and it will be interesting to see if the sequel would fare as well. (More @ the Source: actiontrip.com)


New Sacrifice Patch ....
Posted by [NewsStaff] @ 9:44 AM MST Wednesday, March 28, 2001 [Comment on news]

There's a newSacrifice patch out now, and this one has a whole heaping full of good changesand additions. Here's a couple of interesting items worth noting:

 

(a) Enhanced Landscape Renderer
The landscape now makes better use of statically cached meshes. When it detects that a new mesh is needed, it is created in exactly the form the video card requires, and then not touched again until another new mesh is needed. This is made possible by the use of hardware lighting where available (before, the landscape was lit in software), and hardware texture coordinate generation where available. Also, the rendering method for detail textures has changed slightly, making them available on more video cards.

(b) Greatly Improved Speed On T&L Cards
The new landscape renderer is designed for maximum throughput with hardware T&L.

For the full detail on the patch, headhere. Here's a couple of mirrors to grab the patch from: