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DEVASTATION PREVIEW


 

By:  Arush Entertainment/Digitalo/Groove Games

Preview by:  Frag-girlie and Luckee

February 21, 2003

Over this past week, we have had the opportunity to play a press build of Digitalo’s upcoming first person shooter Devastation, sent out by Publisher Arush Entertainment. The preview build had four levels, all from different parts of the game and a cinematic cut scene with some spoilers.

Devastation takes place in a post-apocalyptic urban setting that is strewn with debris that you can interact with. There are bottles lying around that you can kick, boxes to move and throw and a lot of little additions that help to immerse the player in the environment. The game is powered by the latest version of the Unreal engine, and it looks pretty. The levels are all very detailed. One part of the game has port-a-potties on the street and when you go inside there are flies flying about. Just the extra detail needed for that realistic feel.   The addition of the OFX Visual FX system allows for other graphical touches such as shooting the fire hydrants and having realistic water shoot in the air and then puddle as it hits the ground; or shooting the side of a building and having it chip off creating a great particle affect. You can even blow up the pop machine and it will shoot out can after can from the opening. And as you walk around in one of the levels, you can shoot the lanterns and they will swing back and forth.

The game uses the Karma physics engine for added gameplay. One feature of this engine is the ragdoll which is used to make death animations different every time, something we’ve seen in Unreal Tournament 2003 and other recent games.

You will also get some teammates that will help you during the game. You can control them by ordering them to go attack instead of following and protecting you, or by commanding them to stay and defend an area. A great addition when you find yourself in a bind or in need of that extra bit of help. The other AI in the game is also well done. The enemy AI run for cover when they know they’re in for trouble or hammer on you good when the advantage is on their side. The character animations are quite detailed as well; tattoos and jewelry, hair styles and eyeglasses all bring these characters to life. As they stand there you can even see them breathing. The lip motion needs to be tweaked just a bit to closer match the words being spoken, because as it is now it looks like they are chewing and not talking. But overall they are very well done.

The weapon selection in Devastation is incredible. There are 3 types of sniper guns, two shotguns, 3 variations of Uzi-type guns (both single and double-handed), nail guns, all sorts of machine guns, a laser gun with sight, 4 types of grenades, and, a rat drone. What more could you want?

Gameplay isn’t the typical fps style of running and shooting either. You do this, yes, but some of the missions also require you to plant bombs, free captured teammates, disable laser fences or use the rat drone to get into areas the players can't access. No matter what the objective, it is all made a little easier because of a nice on screen radar that indicates which way to go.

Devastation brings a whole new experience to the table. We loaded it on our dual 1 GHz machine but since this game doesn’t take advantage of dual processors, we were playing with only 1 GHz and we saw choppiness even at 1024x768. We then loaded it on Luckee’s new P4 2.2 GHz rig that has 512 MB of DDR RAM and a Geforce 4 TI4200 and it ran like a champ. Even at 1280x1024, it ran like a champ. (Luckee thinks you’re going to need at least a 1.7 GHz beefed up gaming rig with at least a 64 MB Geforce 4 TI4200 card to fully enjoy this game.)

The build we received did not have a multiplayer component included, but according to the manual there will be four gametypes:  Death Match, Team Death Match, CTF and Territories, with Territories sounding pretty interesting.  Here's a bit directly from the manual about that ...Territories is a brand-new team-based game.  You and your teammates must obtain the code to the opponent's base, take down their defenses and destroy their spawning vehicles.  After completing this part of the objective, you must hunt down and eliminate the rest of the team in a "last-man standing" scenario.  There will also be a full-featured in-game browser and server tools with lots of options for running the game, 30+ weapons, and fifty different players to choose from.  The game will ship with 14 multiplayer maps.

Devastation is scheduled for a March 2003 release and we are very excited to play the final version of this game. This build had a few minor issues but was still amazing to look at and fun to play, so we can’t wait for the completed game. We think Devastation will set the precedent for all games to come and is a marvelous little treat for any blood thirty fps shooter fan.

 

 

You can check out the official Devastation website here.
 

 


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