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IRON STORM


 

 


 

By:  DreamCatcher Interactive, Inc. / Wanadoo Edition / 4x Studio

Preview by:  Frag-girlie
Date:  September 9, 2002
 

Iron Storm is set in an alternate 1964 Europe with World War I still in full swing. You assume the role of Lieutenant James Anderson, part of the Allied forces from America and Western Europe, which are at war with the Russian-Mongol Empire, led by Baron Ungern Sternberg.  Because it takes place in an alternative 1964, Iron Storm uses wartime elements from World War I (trenches, barbed wire fences, mines, gas warfare, and snipers) and combines them with elements from World War II (automatic weapons, radar, tanks, and flame throwers) as well as elements from modern warfare (helicopters, lasers, electronics and more).

Iron Storm is powered by 4x Studio's Phoenix 3D engine and accurately depicts the war-torn world featured in the game while providing nice detail in the characters and scenery.  There is weather to contend with and even the rockets leave a trail of smoke as they head to their target.  Step on a landmine and you’ll see fragmented body parts and blood flying about.  Look at the sky and you’ll see sun spots as your view is impaired by the bright sunlight.

You're given the option of playing in either a first- or third-person view but will quickly realize you will need to use both for successful play.  The default third-person is most effective when you need to see the vast terrain and what you’re headed into as you sneak from place to place, and the first-person view is best when you’re engaged in battle.  One neat feature of the third-person point of view is that you can see every weapon you're carrying on your back in detail and luckily, the switch between views is as easy as a quick tap on the ‘ole ALT key.

The single player campaign has six-missions, taking you from the trenches of the front lines to the Reichstag in Berlin.  Associate Cécile Newcastel is there giving you instructions and assistance in your headset that help get you through the missions.  Iron Storm also has the multiplayer components everyone has come to expect from a shooter, featuring deathmatch, team deathmatch, and capture the flag modes, and will support up to 16 players either on a LAN or online.   The machine specs were not stated at the time of this preview, other than to say you’ll need at least a Pentium 3 machine.

The team at 4x Studio put a lot of thought into the enemy AI and it really forces you to approach your battles cautiously.  The AI ducks behind walls, runs into corridors, takes up better positions, runs to get their friends, and uses grenades to get you out of your hiding spot. The detail with the AI continues as you can hear them running around looking for you speaking German to each other during their hunt.

The beta press preview build we received ran well on our two test systems.  The first machine was an Athlon 1.2 GHz, GeForce 4 MX 440, with 512 MB SDRAM and a SoundBlaster Live! sound card.  The second was a P4 2.2 GHz machine, with a GeForce 3 TI, 512 MB DDRRAM and a SoundBlaster Live! sound card.  The game ran very smooth on both test rigs, but the Athlon machine did experience one sound problem that caused the game to emit a very annoying, very loud static noise. Other than that, you’d never know it was just a beta build.

With just under a month before the expected October release, Iron Storm is well on its way to being another wartime shooter hit.  We’ve been limited to a two player match as of yet, but the environments were way too big for the fast and furious action we sought.  We are looking forward to playing online in a 16 player campaign and experiencing the mayhem this game will ensue. 

 

You can checkout the official Iron Storm website here.

 


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