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Giants:  Citizen Kabuto


 

 

By Luckee 12/11/000

 

I first laid eyes on this game at the 2000 Comdex show where the beta of this game was on display.  I had already heard how good it was going be when it was released. As they say, seeing is believing. Now that I've had a chance to load the game and play it for the first time, I truly believe it has the makings of being one of the elite games of 2000.

Background Story

Before there was Man; before there was Earth; before there was PLANET MOON; there was the Island: a massive fragment of shattered planet hurtling through space. One would immediately think, asteroid, at such a description, but this is by no means a dead piece of rock. Even from a distance its radiant colors and surrounding waterfalls distinguish it as an anomaly amidst the dark void of space. Around it, decayed and splintered asteroids linger, like willful ghosts, jealous of a true beauty they will never have.

On this Eden wanders the solitary giant, Kabuto. As far back as he can remember this has been his home. From whence he came he does not know, apart from one obscure clue in the form of the serial number, "001," imprinted on his stomach. He sits alone and longs for company, but the only thing that has descended from the skies, or landed upon the shores is death and destruction. He now trusts no one, and guards the only thing that has been constant for him -- the island, his home, and woe betide anyone who now sets foot on it!

In the surrounding seas there are a band of survivors called the Sea Reapers. These women once ruled the island until they were forced to flee by their own creation: Kabuto. He had originally been created as a protector against alien threats. At first Kabuto obeyed, but as time went by he became conscious of his pain, his loneliness, himself. His solitude drove him to madness, and he turned on the Sea Reapers, decimating their numbers, and forcing the remainder back to their watery origins. Out of this weakness arose a wicked new leader, Sappho, the Sea Reaper Queen. Delphi, her daughter, is the youngest and most innocent of the group. She doesn't always agree with the other Reapers' evil practices, but isn't aware of any alternative. As the game begins she is just growing into her ability to whip-up attacks such as destructive sword-wielding tornadoes. If the Meccs can win her over she may be their only hope.

Five cockney space aliens: Baz, Tel, Reg, Gordon, and Bennett (otherwise known as the Meccs) leave their home planet for their annual "lads holiday" at the one and only, Planet Majorca. Almost immediately they are attacked and swallowed by the notorious Giant "Gibbon" Fish. Haven given up their holiday for the ignominious distinction of been digested for two months, this five-some is finally "discharged" in their battered ship within limping reach of the Island, where they stop for repairs. Traveling in packs using military formations they possess enough technological might to devastate this New World. However, for the time being they need to live on it, so just clearing out the current residents will do.

What Type of Game is it?

Giants is a revolutionary new style of action game combining RTS elements like base building and resource management in a simple and easy to understand way that has never been seen before. The game requires strategic thinking to exploit the enemies' weaknesses and manipulate your opponents against one another for control. The frenzied action ensues once your enemies' weaknesses are determined. For example, Kabuto depends on the Vimps for a food source to keep up his strength. The Sea Reaper can call in a tornado to sweep the Vimps away, leaving Kabuto hungry, weak and open for attack.

The main focus of Giants is obviously the frenzied action when playing as one of three incredibly unique races: the Sea Reapers, the Meccaryns, or the mighty Kabuto, but the addition of indigenous creatures called the "Smarties" adds to the fun. If "cared" for properly, the "Smarties" will build a base for you offering new weapons, spells, traps, vehicles - whatever each specific player needs. The bases will be different depending on which species you are playing with Kabuto not having the ability to create a base, since he is his own walking base! "Smarties" will offer Kabuto a special ability.

Graphics 

Up to this point in time, Giants visuals are the best of any first or third person shooter out there. One might even go so far as to claim that in some ways, Giants rivals titles like Alice and No One Lives Forever  in terms of the visual detail present in many of the levels. The amount of effects and texture resolutions available to you depends largely on the video card you have in your system. Let me tell you what we tested this game on, an Athlon 850 mhz with 256 megs of ram and a 32 meg elsa Geforce 2 card. The results were incomprehensible. It seems you will need a 900 mhz machine and a 64 meg Geforce 2 ultra card to push these graphics to the limit. When the first cut scene was finished it dropped me off on what seemed to be a little cliff. As I looked around I was amazed at the detail of this game. Digital Mayhem and the boys over at Planet Moon have done a sensational job with the realism. First off the trees sway as if you were on an  island in Hawaii somewhere, the water looks too real , the sun beams as if the glare is really impeding your vision. 

Probably where this game exceeds the competition is in the textures seen throughout the levels. As reported, this game's graphics engine is like no other.  I've heard that the designers on this project created islands consisting of more then 30,000 polygons and most of the creatures have about 2,000 plus polygons each.  One thing the developers are doing that is different is letting the artist have an important hand in this game. The artists are creating the lighting, instead of coding the requisite real-time lighting techniques most programmers use to illuminate their games. In this case the artists are hand-drawing the lighting and shadows. This has a number of advantages, including the liberation of the CPU to other chores, such as rendering the giant culture, where things are built on a humongous scale. More important, hand-drawn shadows combined with the elegant curves of rolling hills and fluid textures, gives the game an almost  Real world appearance.

Interface

Simplicity is the basis for the Giant's interface. When Loading the game I found the interface to be like most action games; bars showing weapons, amount of ammo, as well as a heart shape which represents your health meter. When the level of red stuff inside the heart goes down your heath is getting low. You will see a box showing you the current weapon selection, the amount of ammo you have left will also be indicated.  Also shown is the vimps and smartie indicator, simply put, this meter shows how many vimps you have in your possession and how many smarties you have working for you. 

At any time if there is a pertinent message you need to know, the message will be displayed  in the upper portion of the screen (such as "I see you down there Mister Kubuto..").

Many of the interface elements are common between races, but some portions of the interface are specific to each character.  Also displayed on this screen are the jet pack fuel indicators displayed in the left hand corner the game. This represents the energy level present in your  jet pack. One thing you should know, if you are trying to reach a long distance, this jet pack energy is consumed rather quickly. It will regenerate in a short period of time.  

If you're a fan of first person shooters, just hit the default key R and you will see the game through a first person perspective. Mostly this game is a mix between RTS, 3rd person shooter, and first person shooters. 

One thing that is missing from this game is the save game feature. It's a  pain to always start the level over. What is cool, is that the levels aren't not that long, but it would be nice to have that in-game feature.  Hopefully these issues will be addressed in their upcoming patch. 

Gameplay/AI & Difficulty

Game play  is intense and very addicting......With the combo of the graphics and story line, and single player mode, this will be a game that you want to play from start to finish! So far, I've only encountered a few minor problems with Giants, but nothing that detracts from the gameplay. The AI can be a little awkward with enemies occasionally standing around not really doing anything, but it's no worse than other games. And in places it's actually pretty smart as enemies will take cover, only to reveal themselves to take you out if they can.

Multiplayer

At this time, there aren't many people on the multiplayer servers. We did hook it up between two computers, but once everybody started joining in the connection became way too laggy. I think with my T1 line it would be better to have a router to help with this connection problem. To run a dedicated server with this resource hog, you better have a 1 ghz  machine or better.

Sound FX

EAX support is native and provides a good aid in terms of letting you know what is about to happen. With a proper equipment base, your noise detail is incredible. Right down to enemy footsteps approaching. The combination of graphics with the sound FX, engrosses the player making them want more.

Conclusion 

In my opinion, Giants: Citizen Kubuto is an extraordinarily polished game. Digital Mayhem, along with Planet Moon have come up with a must have for those who claim to be serious gamers. It captures the player, insisting you play more. In a field where one can often get bored with repetition, this title is one you will want finish again and again. 

Giants: Citizen Kabuto Ratings

Fun/Play (10)  I really enjoyed playing the game and was caught up in it could play this game for days, one of the best actions game out there today.

Concept (10)  A worthy addition to anyone’s game library, especially for RTS fans.

Customization (7)  Easy to setup for controls and graphics

Difficulty (10)  A number of difficulty settings to fit just about anyone

Replay ability (4)  This game is fun enough that people will enjoy playing it over and over, however it may get old after a while.

Controls (8)  Easily playable from mouse of keyboard.

Documentation (10)  Was really helpful.

Graphics (10)  Splendid graphics never seen before in a action game

Multiplayer (5)  Pretty well balanced and playable by a number of methods.

Sounds/Music (8)  Great sound.

 

Overall 81 points out of 100

 

 

 

 


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