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Gunman Chronicles 


 

Publisher: Sierra  Developer: Rewolf Software
Reviewer:
Lefty 2 Guns
Review Date:
11/29/00

When I first heard about Gunman Chronicles I wasn’t jumping up and down to play the game. The thought of another run around shooter just didn’t catch my attention. Well, Luckee called me up and said that I had to check out this new game that he just got. As I walked into his computer dungeon, I saw on his screens a great looking game, it was Gunman. He told me to take a seat and look at the weapons available in the multi-player mode. After about an hour of fragging each other I was ready to tackle the single player missions for myself.

The intro movie begins and shows five drop ships being escorted by one fighter to investigate a communications breakdown at the Banzure Prime Science facility (sounds like the movie Aliens). After landing, the General in charge commands his troops to take a look around the area and to try and figure out what the real problem is. As his brave troops are searching the area enormous aliens’ known later as the Xenome’s attack them. Instead of watching his men die, the General hops into his starfighter and starts to blast the beasts eating his men. After destroying three of the alien monsters the General is caught in the jaws of one mad Xenome, and watches as his remaining troops run like ants to the drop ships to make their escape. As he sees the remaining ships leave the surface he screams to no avail, "Who gave the order, I’m still alive!"

It is a very good intro that I’ve watched many times, and it really makes you want to get right into the action. But there is one minor setback. How many of you remember starting Half Life for the very first time and experiencing the five minute tram ride to get you into the center? Well Gunman Chronicles has the same five-minute tram ride that feels like an hour and makes the enthusiasm to play this game go a little cold. Ok, now that we’ve gotten the tram ride out of the way we’re ready to play right, wrong. You have to make your way around a space station looking for the firing range. While you are doing this they give you a quick rundown of the controls and how you might get out of certain situations. They did a very good job implementing this into the story, but there should be some way to skip it if you know how everything works. Once you make it to the firing range they give you an overview of the weapons you will be using and how to use them. This is very much needed, seeing that there are four different weapons used during the game (pistol, shotgun, machine gun, and the multiple unit launch engine, or m.u.l.e.), and 32 different variations of these weapons to choose from at your own discretion. After the firing range is done, you get a lesson in how to drive the tank that will be used at some point during the game.

During this "training session" you find out that it is five years after the Battle of Banzure Prime. You are Major Archer, (I wonder if you’re related to Kate Archer from No One Lives Forever ) the one who gave the order to retreat from that battle in which the beloved General died. You have been given new mission orders, to take your men and investigate a suspicious signal coming from a remote jungle planet. Once you land on this planet something goes terribly wrong. What you thought was dead five years ago has come back to get revenge, and this is when the real fun begins…

This game is very well done. The story line is fresh and something we haven’t gotten in a while. It is run on the Half-Life engine and it doesn’t seem to be making any leaps

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