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1/30/2002

 

 

 

 
 
 
 
 
 

 
    
    
 

  

 
 

                     

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STAR WARS
Jedi Knight II:  Jedi Outcast



By:  LucasArts
Developed by:  Raven Studios

Review by:  Lefty
April 10, 2002

 


A long time ago, in a galaxy far, far away… Star Wars games were actually fun.  It didn’t matter how great the graphics were, or how astounding the storyline was.  The only thing that mattered was that it was a new game, and we could play as our favorite Star Wars character.  It seemed that we (Star Wars fans) wouldn’t let it be a bad game.  But we started to grow up, and technology started to grow up as well.  For most of the gaming industry that has been a blessing.  But for us, it has been a double-edged sword.  There have been great games from many different genres, but Star Wars games have almost always been lacking.  Now, there have been great SW (Star Wars) games along the way, but sadly, they have been few and far between.  They have been replaced with cheap horrific games that only make the consumer frustrated, mad, and ultimately, gives them the desire to finally play a good SW game once again.

With the release of SW Episode II now less than two months away, LucasArts may have finally given us what we both want and deserve in SW Jedi Knight II: Jedi Outcast.  You take the role of Kyle Katarn again, the brave mercenary who in SW Jedi Knight: Dark Forces II, you played to avenge the death of his father.  Because of the temptation he faced to turn to the Dark Side, Kyle vowed to never use the force again and turned in his lightsaber relinquishing his role as a Jedi Knight.  It has been nine years since that time, and Kyle is on a routine mission for the New Republic (NR) to the planet of Kejim with his partner Jan Ors.  On your way you receive a transmission from Mon Mothma, the head of the NR.  She relays to you communications that have been intercepted by NR agents from what was thought to be an abandoned Imperial listening outpost.  The transmission includes references to the Valley of the Jedi.  You and your partner are then asked to investigate these strange events.  At doing so you find yourself confronted with a new threat from the Empire and a secret that will force you to reconcile your troubled past.

SW Jedi Knight II takes you on 24 amazing missions.  LucasArts should receive high marks for teaming with Raven Studios and adopting the Quake III Arena engine in this great SW game.  The detail and scope of the missions are more than amazing.  The video quality, color depth and texture quality can be pushed to the limits if your video card will allow it.  If not, you will miss out on an amazing accomplishment in computer gaming.   I was surprised to see the body of a stormtrooper at the bottom of a canyon after I shot him off of the ledge overlooking it.  The glow of your lightsaber on both the floor and ceiling is a sight that can take your breath away.  The missions are compounded with such detail it feels that you are actually in the SW universe on a mission against the Empire.  Throughout the missions you will come in contact with old SW favorites including Luke Skywalker and Lando Calrissian.  It is fantastic to see such detail and effort put into a SW game. 

The weapons included in JKII are both familiar and new to SW fans.  They range from the familiar E-11 Blaster Rifle (stormtrooper rifle), wookie bowcaster, and lightsaber to the new disruptor rifle and the Imperial heavy repeater.  As with all good first person shooters, the weapons leave residue and blaster marks along the walls and vehicles that you may end up shooting. When using a lightsaber, if you get too close to a wall or structure, you will actually leave a burn mark where your weapon has touched.  Almost all weapons have a primary and secondary attack, each differing between the specific weapons.

A very big part of JKII is the use of force powers.  In single player mode you can wield over eight force abilities including; Force Push, Force Pull, Force Speed, the Jedi Mind Trick, Force Heal, Force Grip, and Force Lightning.  Also included are the Lightsaber Throw, Defense and Offense.  When selecting the lightsaber, your view will change from first-person to third-person allowing you to do evasive and acrobatic moves that you couldn’t do in first-person.  LucasArts has made up for the lack in previous SW games with this title.  They have taken everything that was great in the original Dark Forces and Dark Forces II and made it one hundred times better. 

The sound in JKII is fantastic.  From the hum of a lightsaber to the blast from a wookie bowcaster, LucasArts along with help from Raven have once again captured the unique sound from the SW universe and given it to us to enjoy on the PC.

Thankfully, the fun doesn’t end with the completion of the single player storyline.  JKII includes a multiplayer ability that can boast up to 32 players via online or networking capabilities.  If you don’t have a high speed internet connection or don’t have any buddies with as fast a system as you, the option to play against a host of AI bots has been included with this smash.  In addition to the weapons and force powers from the single player missions, the multiplayer games include an additional seven new force powers and six different types of multiplayer games.  Included are Jedi Master Free For All, Halocarbon, Capture the Ysalamiri, Duel, Deathmatch and Capture the Flag.  Surprisingly, I have spent more time playing against the AI bots than playing through the storyline in JKII.  Nothing beats running through the streets of Coruscant and pushing your enemy off of a catwalk by using the Force Push and getting credit for the kill.  Another exciting innovation is the ability to challenge a player to a lightsaber duel.  If your opponent accepts the challenge, you will duel without interference from other players on the server.

All around, Star Wars Jedi Knight II: Jedi Outcast is a fantastic game that has once again captured the look, feel, and sound of the Star Wars Universe.  With every day getting closer to the opening of Episode II, JKII brings me to the mercy of George Lucas once again.  I’m kind of glad with the problems past SW games have had, otherwise I don’t think I would appreciate what LucasArts, with the help of Raven Studios, has accomplished with this must have for every Star Wars Fan and FPS fan alike.  Thanks George, my faith in Star Wars games has been renewed.  Now maybe you can renew all of our faith with Attack of the Clones after the hit the SW universe took with the release of The Phantom Menace… I give this game 9.2 out of 10.


 

 


You can visit the official Jedi Knight II:  Jedi Outcast website here.

 


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