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MEDAL OF HONOR:  ALLIED ASSAULT


 

Medal of Honor: Allied Assault
Produced by:  Electronic Arts
Developed by:  2015

Review by:  Luckee and Frag-girlie
January 30, 2002

 

In Medal of Honor: Allied Assault, players are cast in the role of Lieutenant Mike Powell, a West Point graduate with a degree in military history and languages. After his exemplary performance at Carrickfergus and at the live fire training exercises at Achnacarry, Scotland, the OSS internally designated Lt. Powell as: Special Infantry, which by their definition is “an elite soldier with Ranger-level training, available for and subject to flexible and short-term reassignment for specific missions requiring covert deception and/or sabotage in preparation for major offensives." The OSS, Office of Strategic Services, was the WWII-era organization that was involved in sabotage, subversion, and search and rescue missions as part of their daily operations.

The introduction to the game sets the scene well as you spin around between close-up shots of a soldier’s uniform with all its decorations, to visions of soldiers in battle and scenes of war and death. The intensity of the music, combined with the images on the screen, make your heart rate increase and your adrenaline pump getting you ready for action.

The game opens with you riding in the back of a German Opel transport truck in Algeria, North Africa with four other soldiers. Above the sounds of your truck the Captain is telling the group that they are to take control of the village quickly, while trying not to let any sentries slip away to warn the other troops in the nearby village Arzew, as the truck comes to a stop. Your attention is focused to the rear of the vehicle where another transport truck is stopping to speak with a German guard at the post. After a brief conversation, things go awry and shots are fired. The other transport truck explodes and you and your group jump from your truck to engage in battle and take over the village...
 

Graphics:

MOH: AA uses the Quake 3: Team Arena engine and its graphics are excellent. The character animations are very good, detailed down to the last stitch on the soldiers’ uniforms. There are also plenty other environment-type effects such as a starry night sky, lightning storms in the distance, and trees swaying in the wind that are all beautifully done.  This game features some of the most impressive environments ever created. The lighting and fog effects in some scenes are so well done you'll find yourself squinting in the sun or struggling to see through the shadows or dense fog.  A lot of the scenes closely resemble real WWII locations that immerse you in them with their familiarity. Those of you who have seen some of the more popular WWII movies, specifically Steven Spielberg's Saving Private Ryan and Enemy at the Gate, will notice the obvious influence. From burnt down, crumbling buildings to the lush countryside, the graphics depict these scenes to a tee. 

Every time a new shooter comes out using the powerful Quake 3 engine we often ask ourselves if we will see anything that we haven’t seen already. So, with that in mind we can tell you this is the best we’ve seen the Quake engine represented yet. People talk about Return to Castle Wolfenstein as looking really good on this engine, something which we agree with to some point, but still it’s not the same caliber as what was created in MOH: AA.  This is truly greatness at work!
 

Sound:

The music and sound effects in MOH: AA are outstanding and add to the suspense. The music is very well done with a full orchestra, often times intensifying just before an ensuing battle. Every level is filled with ambient sound effects as well, from the sound of the breeze in the trees, to distant explosions and other sounds of a far away battle that convincingly bring the world to life. Music wasn’t always used or needed, however, to completely engulf you in the incident. The soundtrack for the Normandy beach level, for instance, consists of gunfire, water splashing, and screams and cries of death, with conversations going on between groups of panicked soldiers that you hear as you pass by. We feel it was much more effective and intense than any music could have made it.

Surprisingly this game didn’t forget the voice acting, which is typically weak in games, as the Germans are actually speaking German, not English with a failed attempt at a German accent.

The sound details continue to the weapons as each has its own distinctive sound that accurately depicts its real world counterpart.

AI:

The folks at 2015 did a great job with the AI in this game and although we haven’t seen anything revolutionary, it is definitely up there with RTCW, which has superb AI.

Where this game's AI excels is in the combat situation. They don’t kick the grenade back at you like they do in RTCW, but they do have an enormous ability to hunt you down and kill you with one shot. They will duck around corners or run and hide behind things until they have painted you for a kill and they'll even jump out of the way of your fire.

One good example of the AI was a situation from the 2nd mission. You are making your way though this base when the level ends and when the next level begins you are disguised as a German officer and are approached by these real German soldiers asking for your papers for clearance. If you hesitate in the least they point their gun at you and threaten to shoot you unless you revel the paper. When you show them the paper, one of the guards raises his hand and apologizes for the harassment and allows you to proceed through the doorway. Then there are a couple of guards sitting around playing cards, with one of them scratching his head thinking about his next card to play.  The AI are often interacting with each other independently of their interaction with the player.
 

Controls:

MOH: AA has the standard control settings and playability of most first person shooters, allowing even the novice fps fan to be a specialist in little time.
 

Multi-player:

Our favorite multi-player mode is the objective based mode where the Allies and Nazis compete for objectives on one of the game's 6 objective-based maps. We imagine the Omaha map will be the favorite of most players. 

Most modes will support 64 players, which is good for home LAN parties as well and the nightly online frag-fest, provided you have a machine to host that many players.
 

Testing:

We figured you would want to know how this game ran on different gaming rigs, so we tested it on two. The first machine we tested it on was Frag-girlie's which is a Win ME, 1.2 GHz AMD Athlon rig with 256 MB of RAM and a 32 MB geForce 2 MX card. The performance of this machine was splendid at 1024x768 with everything turned up to 32 bit mode for color as well as textures, but when we pumped it up to 1280x1024 we started to get a fair amount of choppiness. The next system we used was Luckee's and it is a Win XP, dual 1 GHz Intel rig with 512 MB of RAM and a 32 MB geForce 2 card. We ran the game at 1280x1024 with 32 bit color and 32 bit texture and had all the advanced options turned up high and didn’t see any problems, it was smooth as silk.  (Note from Frag-girlie.... with that gaming rig, now you see why we call him Luckee...)
 

Mod Community:

Hopefully EA and 2015 will continue to support the mod community for MOH: AA, just think of the possibilities with all that it has to offer. Even though Medal of Honor had its start on the Sony PlayStation, we feel that MOH: AA has found its true place on the PC in the first-person shooter genre. It will be fun to play for a long time to come and could continue to grow and evolve with the creation of mods. We’re anxious to see what the mod community will do with such a great product to start from.
 

WOW Factor:

This is one of the most realistic games we’ve ever played. During the Normandy Beach Level we felt as though we were in the game. The realism and the sound effects of this level seemed to make our heart rates rapidly increase!
 

Conclusion:

Medal of Honor: Allied Assault is an extremely intense and engrossing experience that successfully combines two types of warfare: all-out, large-scale missions like the landing at Normandy, and smaller-scale, behind the lines missions that involve sabotage and intelligence work. It successfully shows the most authentic wartime atmosphere ever seen in a game and uses history to exaggerate the cutting-edge 3D design and game play. If you like high action, realistic game play that puts you in the middle of WWII, Medal of Honor: Allied Assault is the game for you. It is truly an enjoyable cinematic-type experience.

PCShooter gives this game a Whopping 10/10 and our Editors' Choice Award.
 



 

For additional information, checkout the official Medal of Honor: Allied Assault website.
 

 

 


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