[an error occurred while processing this directive]    

 

Main Page

 

 

Quake 3 Team Arena 


 

 By Luckee

 Id Software/Activision

 

Game Details

Quake fans are likely to get bored with the usual sanguinary, non strategy, fragging and gibbing commonly seen in the series. We also saw mediocre results in previous Quake series games where companies other than ID Software handled mission packs. While Quake III Arena focuses mostly on the death match concept, Team Arena focuses more on a team arena game as seen on the Unreal Tournament Game of the Year.

Along with the amazing new maps, weapons, characters, medals and power-ups, Team Arena features three new game types: One Flag CTF, Harvester, and Overload. Here we will look into the specifics of these different game types and the new additions to the game.

New Game Types (Team Arena)
One Flag CTF - In order to score a point, your team needs to grab the white flag in the Arena’s center and carry it to the enemy’s flag base. Again, unless a flag bearer dies over the Void or in Fog of Death, the flag remains where it is dropped.

Harvester - Every time a player on either team is fragged, a crystal skull of their team color pops out of the skull generator in the center of the Arena. Players pick up and carry the skulls of the opposing team color and remove their own team’s from play by running through them. To score captures, players must carry the skulls to their enemy’s goal. When a player is fragged, any carried skulls are lost.

Overload - The goal of an Overload scenario is to destroy the skull portion of the enemy’s goal obelisk. It turns red as it soaks up damage. When it explodes, your team scores a point. The skull constantly regenerates at a rate of 15 hit points per second.

New Weapons (Team Arena)
Chain Gun - The withering fire of the Chaingun chews through flesh and armor with equal ease. Gladiators using this weapon should keep an eye out for ammo boxes, however, as it’s high rate of fire burns them up fast.

Nail Gun - Using a linear accelerator to hurl a cloud of deadly spikes at incredible speeds, the Nailgun makes up for relatively poor accuracy by simply hitting everything in and around its target. If there’s anything more satisfying than turning an enemy gladiator into a human (or inhuman) pincushion with this weapon, science has yet to discover it.

Prox Launcher - One of the most diabolical weapons in the Arena Eternal, this device flings out a mine that uses a gravitic anchor to fasten itself to any surface. Once in place, it patiently waits for the enemy to step into its sensor grid and set it off. There is no better way to booby-trap an area than with a Prox Launcher.

   REVIEWS                       NEXT  

© 2000 PCShooter.com , Please report bad files to pcshooter@xrgaming.net