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As police officer and a game nut I was impressed with
the intensity and realism in the Rouge Spear
Series. Out
of all the games on the market trying to create a realistic
SWAT style first person shooter I was a bit disappointed
with the delivery of the games. There were a few that
tried but the graphics were poor,
the story was poor, and worst off the game engine was
poor. Real life tactics didn't seem to work well in
these games.
Needless
to say when a few of my friends asked me to come over
and network Rouge Spear I was a bit reluctant I had
given up on ever seeing a good tactical FPS. I finally
agreed to play and dragged my machine over to their house and hooked it up
to their LAN. After the first mission in Rogue
Spear I was hooked. I was amazed at the quality and
resolution of the graphics on a lower end machine
(Pentium II 450 with a 16 meg Voodoo 3) I was able to
run the game at full resolution with highest detail. I
was very impressed with how smooth it ran at such high
settings. It had no jumpiness at all. Further more I was
impressed by the AI of the terrorists. The terrorists
ducked, dodged, ran away, and acted like real people
act.
I was also impressed that
real life tactics worked in the game. I was able to
clear a room of any hostile characters by slowly side
stepping and keeping my weapon pointed at the door. I
was able to clear rooms by using flash bangs. Watching
through the eyes of the other players in the room I
could even see injured player's characters limp!
The
most realistic point of the game for me was the way the
missions were set up. Many first person shooter games
concentrate on giving the player a shotgun
and a mess of shells. The game then dumps you into a
building where all sorts of monsters and baddies jump
out from every corner and you wade in blasting
everything to pulp. This is
fun however it gets boring after a few hours of
blasting.
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