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SERIOUS SAM


Serious Sam
By: Frag-girlie
4/9/2001

What can I say about Serious Sam other than it's a good thing for open minds and second-chances. I didn't have the advantage of playing the demo, so my first taste of the game was when I played death match with my friends. And to put it bluntly, I didn't like it much. Honestly, I didn't even consider playing it again for several days. Then I was home one night after work and decided to give the single player mode a try and that's when it happened, I got sucked in. I don't know exactly when or how it happened, but minutes . . . hours had passed and suddenly everything was dark around me because evening had set in without my noticing. "I was only going to play for a minute, " I thought and I found myself saying, "but if I could just kill this guy it will be a good place to save the game and stop." Then I would and before I could even hit the quick save button 50 more beasts were running at me attacking. Needless to say, if you have played this game you know what I mean. It overwhelmed me so much visually I found myself forgetting to blink until I completed the level and that left my eyes burning and watering. Phone calls, dinner, dog needs to go out? Who cares, it will all have to wait because there's just one more thing I need to do first. It was crazy . . .

The Croteam people really did a good job with the new engine they developed for this game. It has the ability to throw tons of different monsters and beasts at you at once while still maintaining the graphical depth and architecture in the surroundings. My machine wasn't noticeably bogged down even with the multitude of attackers on the screen. That's about enough on the subject and all I'm going to say, I'd rather talk about playing the game.

There are these big robotic guys with homing missiles, kamikaze headless bomb carrying men running at you that explode if they hit you, jumping frog things, charging bulls, and more; and that's not even addressing the things that come at you from the sky and water. You are never safe the attacks just seem to run on and on. As you make your way through the villages, you'll see what I mean. Most of the time I feel thankful I've perfected circle strafing, because I seem to be using it a lot as I try to avoid being mangled to death.

You can tell quite a bit of thought was put into the scenery. There are multiple corridors to find your way through, catacombs winding about, as well as desert and village scenes. You really feel as though you're running through Egyptian ruins and old castle-type places during this game with trouble waiting around almost every corner.


There are even secrets to be found and traps set for the unknowing victim. "Oh, I see a health capsule over there . . . I think I'll run over and grab it - I could use the extra health." BANG! Down slam some bars to trap me in for the next few minutes desperately fighting to save all that life I just picked up. What a waste that turned out to be. If I had only left that dang capsule alone . . . got me again! Oh thank heavens for that quick-save F6; I think it is rapidly becoming one of my favorite features. Without it, the game would be impossible to say the least!

Along with the attacks come really cool sound effects and mood music. Picture yourself walking along this dark corridor, minding your own business when all of a sudden you hear this really creepy music that makes your heart pound and the hair on the back of your neck stand up . . . or is it personal conditioning from all those scary slasher-movies I've seen? Anyway, you know something bad is about to happen so you decide to turn and run out of the room, but when you turn around, there it is, a big skeletal-Texas-longhorn-horse looking creature with pointy-slasher front paw things he's attacking you with. And that's just one example of what you might find lurking in the darkness. I jumped clean out of my chair a few times and exclaimed in fright a few others. It's a good thing the phone is close by . . . I can call a friend for mental protection from my own fears. I think I'll turn on some lights and make sure the doors are all locked. Having done the once over in my house I feel safe again, all is clear. A good sound system is really a plus and can give you some helpful insight to what is happening around you. Most of the attacks are preceded by some kind of musical warning. My sub woofer is producing some really good, deep heart-pounding sound effects for sure.

I consider the weapons all to be the fairly standard array found in most shooter games' arsenals. There are pistols, machine guns, grenades, homing rockets, canon balls and laser-type blasters all there at your disposal, as well as a few more I've surely forgotten to mention. The ammunition is somewhat limited however, so you'll have to learn to be wise with it, or perfect your shot. Realistically, the best sharp-shooter in the world could not pass some of these levels without quick saving, dying and running out of ammunition a few times before finally being successful.

Serious Sam is mostly a turn-your-brain-off and shoot 'em up kind of game, although there are a few levels with secrets to be solved before you can advance. I wish the death match play was better, I expect that will be one of the first updates we see. I haven't even played that part again to be perfectly honest. I do, however, enjoy running around trying to shoot my friends before they shoot me, so I'm anxious to see what happens.

All in all if I hadn't been given this game, it is one I would probably go out and buy. And for twenty bucks, it's relatively cheap too. It is not the storyline kind of game that's available on the market today, so if you are looking for that, you'll be disappointed for sure. You do get to run around shooting lots of stuff, however, which is just what I need some days after a long day of dealing with the grumpy taxpaying citizens that frequent my day job.


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